By Emily SchulteUpdated Mar 25, 2019 09:54:52The world’s physical therapists, as well as some of their most advanced students and researchers, are using virtual reality (VR) technology to better understand the complex interactions between muscles and joints and how to make use of them.

As physical therapists around the world continue to refine their techniques to help patients with chronic injuries, they are increasingly looking to virtual environments to help with rehabilitation and rehabilitation rehabilitation of the physical world.

One of the first and most ambitious uses of VR is to help physical therapists with rehabilitation of joint conditions, particularly when the patient has lost all movement in the affected area.

But a recent report from the U.K.’s Royal College of Surgeons suggests that the future of physical therapy is increasingly likely to involve the use of VR, too.

Researchers at the University of Bristol and the Royal College’s physical therapy department have created a virtual environment, called the Velocity Formula Physics Lab, that allows physical therapists to practice on the computer in a simulated environment.

In the virtual environment they use a simulation of a human-like, bipedal model, to simulate a human’s joint movements.

Using this model, they could see how their patients would move their muscles and other muscles to help them recover from joint injuries.

“Virtual reality offers a unique opportunity to teach physical therapists the most effective methods to help clients regain and maintain joint health and mobility, while also enabling them to interact with the patients in the real world,” the report said.

The study was published in the journal Nature Physical Therapy.

It was the first time that virtual reality was used to treat a patient with joint pain.

“In order to treat patients with acute joint pain, physical therapists need to be able to identify the most efficient and efficient methods of controlling joint movement,” Dr. Joanna Wood, a physiologist who was not involved in the study, told Healthline.

“By combining VR with other virtual environments, physical therapy can develop a virtual reality system that can assist with rehabilitation for patients who have lost all sensation in their joints.”

Wood said the virtual model was developed to demonstrate the feasibility of using VR in a clinical setting.

She said the new virtual system, called Velocity Formula, is used by physical therapists and their students, but that it is also being used by some of the world’s most advanced physical therapists.

“The Virtual Lab is not a clinical system,” she said.

“It’s a virtual version of a real lab environment.

So it is an open source project.”

She said it was important to recognize the potential of VR in physical therapy as well, as many of the challenges associated with rehabilitating injured muscles could be overcome by VR.

“If the virtual simulation can be used to help the rehabilitation of patients with osteoarthritis, the virtual virtual model can be a useful tool for the rehabilitation team as it can give them a realistic experience of their patients and their patients’ rehabilitation,” she added.

In addition to the VR model, the researchers used virtual reality as a tool to teach their students about the dynamics of muscles.

“As the researchers demonstrate, the model is highly robust, accurate, and allows the use and interpretation of both human and computer-generated muscle movements,” the researchers said.